How to Gamify Your Learning?

When was the last time you did a course and for what reason did you do it? Was it the German class you enrolled because you were planning to study in Germany, or was it the finals that you were trying to ace, studying concepts such as the kinetic theory of gases? Our desire to learn German comes from the intrinsic motivation of the possibility of studying abroad while acing the test is motivated by extrinsic factors such as good college admission. It is good to have an equalization of both external and internal factors because inborn inspirations drive us to learn and outward factors to get us over the end goal.

The new buzz in the education industry is the gamification of learning. Intrinsic and extrinsic motivators are some of the educational concepts behind gamification. Gamification alludes to the consolidation of game-based components into learning. Game-based components in education include leaderboards, progress bars, points and badges, yet can likewise incorporate progressively complex components such as narrative, mystery, elements of chance and risk. Here, we will talk about three straightforward manners by which you can apply the ideas of gamification to learning.

Scaffolding

The utilization of tailored support to move the learner from their current level of learning to the next is known as scaffolding. Following are a few ways in which you can scaffold learners:

●      Visible indicators of progress

Use progress bars, badges and levels to let the learner know how they are progressing to provide motivation.

●      Tailored assistance

Give clues or hints when the learner needs them.

●      Gradually remove the support

As the learner progress through the course, remove prompts

Self-Determination Theory

The theory of self-determination has three core elements, and they are:

●      Competence

Learners are more engaged when they feel a sense of competence. You can incorporate competence by

  1. By giving students a feeling of authority and capability through points or badges after the completion of an assignment
  2. By making a leaderboard and improving the feeling of accomplishment for the learning group.

●      Autonomy

Learners are more engaged when they feel in control. Following are a few ways in which you can achieve this:

  1. By allowing learners to make decisions that have an impact
  2. Make the learners solve a mystery by giving incomplete information

●      Psychological Relatedness

Students are progressively drawn in when they feel associated. You can accomplish this through the following ways:

  1. By creating characters and scenarios that students can relate to.
  2. Reward the learners and allow them to share these rewards through social media channels

Distributed Content Delivery

A distributed approach to learning is when the study matter is spaced out over time, and the learner is immediately quizzed after the content is delivered. This prompts better review and diminishes student exhaustion. A few of the ways in which you can carry out the distributed approach are as follows:

●      Knowledge Quiz

Present a quiz challenge to the learner right after going through a piece of content.

●      Daily prompts

Prompt the learner through mobile notifications to finish a mini-module every day.

Gamification in eLearning is quickly rising as a powerful strategy to connect with students. It has discovered its place under the sun for genuine learning. The recently launched BYJU’s K5 App offers students the platform To investigate the universe of maths and more through games, intelligent recordings and tests. To know how technology can make learning more effective with engaging videos, subscribe to BYJU’S Channel and learn different math and science concepts such as the amplitude modulation and more.